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Add your games to LiveOps

Track Roblox, Fortnite, Minecraft, Steam, Modrinth and SDK-only games in LiveOps, and what numbers each one gives you.

LiveOps is one place to run your games, whatever they're built on: live player numbers, a calendar for events and updates, remote config, A/B tests, funnels and alerts.

Numbers come from two places:

  • The platform. For Roblox, Fortnite, Minecraft servers, Steam and Modrinth, DevNet reads public numbers itself, about every 10 minutes. No code needed.
  • The SDK. Your game sends events (sessions, purchases, anything you like) to DevNet. That adds daily players, new players, D1 and D7 retention, session length, revenue and paying players, and powers funnels and A/B tests. See the SDK reference.

Add a game

Select Add a game, pick the platform and paste a link. DevNet works out where the game lives from what you paste:

Platform What to paste
Roblox The game's Roblox link. Live players, visits and favorites update every 10 minutes.
Fortnite (UEFN) The island code (1234-5678-9012) or its fortnite.com link.
Minecraft A server address to ping for players online, or a Modrinth link to track downloads.
Unity, Unreal, Godot Optionally a Steam store link for live players and reviews.
Garry's Mod Optionally a Steam link. For your own server or addon, leave it empty and use the SDK.
Discord bots, Hytale Optionally a link. Numbers come from the SDK.

Leave the link empty and the game is tracked with the SDK only. Fortnite islands always need their code, because they can't use the SDK.

What each source gives you:

Source What DevNet reads
Roblox Live players, visits and favorites from Roblox.
Fortnite island Players, plays, playtime and retention from Epic’s island data.
Minecraft server Players online from a server ping.
Modrinth project Downloads and followers from Modrinth.
Steam game Players in game and reviews from Steam.
DevNet SDK only Numbers come only from events your game sends.

You can track up to 25 games at a time; archive one to make room. Each game has a Settings tab to rename or archive it.

Fortnite islands

Verse can't make web requests, so there's no SDK for UEFN. Island numbers come from Epic's public island data instead: players, plays, minutes played, favorites, recommendations and D1/D7 retention. Remote config and A/B tests need the SDK, so they aren't available for islands.

Studios share games

While you're acting as a studio, the games you add belong to the studio, and everyone who can act for it sees them.

The game page

Each game has these tabs:

  • Overview: players over time, daily numbers, facts from the platform, the latest SDK events and any alerts.
  • Calendar: plan events, updates and sales. See Calendar.
  • Config & tests: remote config and A/B tests.
  • Funnels: where players drop off. See Funnels.
  • SDK setup: your key and the code for your engine.
  • Settings: rename or archive.

When both kinds of numbers are on screen, each tile says where it's from. Numbers the SDK would provide stay hidden until your game has sent its first event.

Still stuck? Ask in the support channel on the DevNet Discord, or see how support works on your plan.