Sell a game, group or project
List a Roblox game, Roblox group or other project on Acquire, set your price and offer rules, and get paid once the transfer is verified.
Start from Sell a game. A live preview shows the card buyers will see while you fill it in.
Before you start
- Link Roblox in Edit profile to sell a Roblox game or group. DevNet checks on Roblox that your account made the game or owns the group it's in, and buyers see an "ownership checked" badge.
- Set up payouts. You can list without them, but you can't accept an offer, and buyers can't use Buy now, until your Stripe account is connected.
What you can list
- Roblox game: paste the game's Roblox link. Its name, icon, live players, visits and favorites come from Roblox.
- Roblox group: paste the group's link. The group's games, UGC items and clothing go with it, and so do Robux in the group's funds unless you pay them out first.
- Game or project on any other platform: add a link where buyers can see it (a store page, Modrinth, Steam, top.gg and so on). Optionally add its GitHub repo, and the deal page will show the buyer whether the repo has moved to their GitHub account.
Price and offers
- Buy-now price in US dollars, from $10 to $999,999. Buyers can buy at this price straight away.
- Accept offers, optionally with a lowest offer you'll see. You need a price, offers, or both.
- Buyers can't offer above your price; they use Buy now instead.
The 5% fee is shown before you publish, and taken from your payout.
Verified numbers
Listings show public numbers from Roblox. To show revenue too, paste a read-only Open Cloud analytics key from Roblox. DevNet pulls 30 days of revenue, retention and session data straight from Roblox, then discards the key; it's never stored. Listings without it show no revenue. Verified numbers replace anything you typed.
Running your listings
Manage everything in My deals: your listings, the offers on each one, and deals in progress.
- You can have up to 10 live listings.
- Take a listing down at any time. Its open offers are declined.
- Edits re-check the Roblox details you give.
- When you accept an offer (or someone uses Buy now), the listing leaves the market while the deal runs.
Handing it over
Once the buyer pays, you have 7 days to transfer it. The deal page walks you through it step by step.
- Roblox game: the buyer picks a group they own. You join it, they give you a role that can edit and publish its experiences, and you move the experience in from the Creator Dashboard.
- Roblox group: the buyer joins the group with their linked Roblox account, then you transfer ownership in the group's settings.
- Other platforms: hand everything over, then use Hand over on the deal page to write down what you gave. The buyer checks and confirms.
How things move on each platform:
| Platform | How it moves |
|---|---|
| Roblox | Experiences move into a Roblox group the buyer owns. Groups change owner in the group’s settings. DevNet checks Roblox to confirm the buyer owns it before the seller is paid. |
| Minecraft | Modrinth and CurseForge projects: make the buyer the project owner. Servers: hand over the host panel, domain, database backups and store (Tebex or similar). Plugins and mods: transfer the source repository and build setup. |
| Fortnite (UEFN) | Islands stay on the publishing Epic account, so hand over the UEFN project, Verse code and assets. The buyer republishes from their own Epic team. Creator codes and island codes don’t move. |
| Hytale | Hand over the server or mod project files, configs and assets. Include the domain, host panel and any community accounts listed. |
| Garry's Mod | Workshop items: add the buyer as owner in the Workshop item settings. Servers and gamemodes: hand over files, database, domain and host panel. |
| Discord bots | In the Discord Developer Portal, transfer the application to a team the buyer owns. Hand over the source repo, hosting, database and any bot list pages (top.gg and others). |
| Unity | Transfer the source repo and Unity project, with any Asset Store licenses that allow it. Steam games: move the app with a Steamworks app transfer to the buyer’s partner account. |
| Unreal Engine | Transfer the source repo and Unreal project, with Fab/Marketplace licenses that allow it. Steam games: move the app with a Steamworks app transfer to the buyer’s partner account. |
| Godot | Transfer the source repo and project files. Store pages (Steam, itch.io) move to the buyer’s account; itch.io projects can be handed over by support request. |
Getting paid
For Roblox deals, you're paid once Roblox shows the buyer as the owner and the 48-hour protection window ends (or earlier, if the buyer releases it). For other platforms, you're paid when the buyer confirms the handover. The payout, minus the 5% fee, goes to your Stripe account and reaches your bank on Stripe's usual schedule. Track it on Payouts.