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The live-ops calendar

Plan events, updates, sales, seasons and maintenance with checklists, get reminded before they start, and see what each one did to your players.

Each game's Calendar tab holds what you've planned, and the LiveOps home shows what's coming up across all your games in the next two weeks.

Plan something

Add an entry with a title, a kind (Live event, Update, Sale, Season and Maintenance), a start time, an optional end time and notes.

Every kind comes with a starter checklist so nothing obvious is forgotten. A sale, for example, starts with: pick the items and the discount, set the discount with remote config, announce the sale, and compare revenue with the week before. Edit the list to fit: up to 30 items.

Reminders

If an entry starts within a day and its checklist still has open items, an alert appears on the game's Overview and the LiveOps home. It clears itself once everything's ticked off or the entry starts.

Worth planning for

The calendar suggests moments in the next few weeks that nothing on your calendar covers yet, each with an idea: New Year, Valentine's Day, April Fools' Day, Easter, summer holidays, back to school, Halloween, Black Friday, Christmas and Lunar New Year.

What it did

Entries show up as markers on the players chart. Once an entry has run, it shows its impact: the average number of players while it ran, against the same length of time before it. Entries without an end time count as one day long. Impact needs public player numbers, so it works for games with a live source (Roblox, Fortnite, Minecraft servers and Steam).

Still stuck? Ask in the support channel on the DevNet Discord, or see how support works on your plan.