Buy and sell whole Roblox games, groups and projects. Ownership is checked on Roblox, and DevNet holds the money until the transfer is done.
For sellers
For buyers
Checked on Roblox
Once the payment clears, buyer and seller see the same checklist on the deal. DevNet checks Roblox every minute and ticks each step off as soon as it happens.
For games, the seller joins your group; for groups, you join theirs. We see it on Roblox the moment it happens, with no button to press.
The seller moves the experience into your group, or makes you owner of theirs. A group’s games, UGC and clothing go with it.
When Roblox shows you as the owner, the step flips to verified. After 48 hours, the seller is paid.
If it never moves, or moves to the wrong account, the buyer isn’t left out of pocket: they’re refunded, or DevNet steps in.
Whole Roblox games, Roblox groups (with their games, UGC items and clothing), and games or projects on other platforms such as Unity, Unreal, Godot, Minecraft and Discord bots. Every sale is a full buyout: the buyer owns all of it afterwards.
Sellers pay 5% of the sale price, taken from the payout. Buyers pay only the agreed price. Listing is free, and you can have up to 10 live listings.
Sellers link their Roblox account. Before a Roblox listing goes live, we check on Roblox that the account made the game or owns the group it’s in. We check again before a deal opens.
From Roblox only. Sellers can paste a read-only Open Cloud analytics key, and DevNet pulls 30 days of revenue, retention and session data straight from Roblox. The key is used once and never stored. Listings without it show no revenue.
After Roblox shows the buyer as the owner and the 48-hour protection window ends. The payout goes to the seller’s Stripe account and reaches their bank on Stripe’s usual schedule. The buyer can release it early once they’ve checked everything.
The seller has 7 days after payment. If it never moves, the buyer takes a full refund from the deal page. If Roblox shows it went to the wrong account, DevNet reviews the deal before anyone is paid or refunded.
The buyer picks a group they own. The seller joins it, the buyer gives them a role that can edit and publish the group’s experiences, and the seller moves the experience in from the Creator Dashboard. DevNet checks Roblox every minute and ticks each step off.
The buyer joins the group with their linked Roblox account, then the seller transfers ownership in the group’s settings. Robux in the group’s funds go with the group unless the seller pays them out first.
The seller hands it over (store page, repo, accounts, files) and writes down what they handed over. The buyer confirms they got everything. If a GitHub repo is listed, DevNet checks it moved to the buyer’s GitHub account.
Either side can ask DevNet to step in from the deal page. The money stays held while we look at it with both of you, then we pay the seller or refund the buyer and post the decision on the deal.
Buyers can offer below the price when the seller takes offers. Offers expire after 7 days. Once the seller accepts, the buyer has 48 hours to pay, or the listing goes back on the market.
No. It confirms who owns the game or group on Roblox. It isn’t a check of the rights to the art, music or code inside, so ask the seller about anything you’re unsure of before you buy.
Please don’t. DevNet can only protect money it holds. Report anyone who asks you to pay outside the deal.
Minimum price $10. Questions not covered here? Read the Acquire docs or ask in the DevNet Discord.